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KATHARSIS

A real-time management game on an alien planet where an AI must keep a group of humans alive · By WIP Studios

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Recent updates

First playable build
Hey there! Today we publish our first playable build of the game. It is far from completion and it has some messy bugs, so take it as an early alpha / demo. An...
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Programming - Marcel - Spatial ground UI: Sprite vs Decal vs Projector
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Hey, Marcel here. Today I'll talk a bit about some of the UI feedback we're creating for the energy system in Katharsis. In our game, the UI is one of our prior...
Rafael -New Security System Implemented
Our first security system was based on 3 different threat levels and 3 defense values for each building. Too many variables for the player to keep tabs on. It t...
Level Design - Pablo Campos
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Hi everyone, Today I will show you the new design of the new first level. During the play testing we found that an extensive map, based of 3 large areas, produc...
Yeray - Art - UI Redesign
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Hey guys! I'm Yeray, a designer of the WiP team who is organizing how the Art team works, and designing the levels and UI of our game. I have previously wrote d...
Programming - Marcel - Event and item tools
Hi guys, Marcel here. Today I'll show you some of the tools we're developing to accelerate the iteration process. Through some tricky programming, Unity allows...
Art and Design - Yeray - New level
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Hey guys! I'm Yeray, a designer of the WiP team who is organizing how to Art team works, and designing the levels of the game. I have previously wrote down a De...
Programming - Pablo Campos - AI Garaboo
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Hi, The last weeks I have been preparing the AI of the animals of our world. In this post we will talk about Garaboo, a small creatures that walks near its burr...

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