Hey there! Today we publish our first playable build of the game. It is far from completion and it has some messy bugs, so take it as an early alpha / demo. An...
Hey, Marcel here. Today I'll talk a bit about some of the UI feedback we're creating for the energy system in Katharsis. In our game, the UI is one of our prior...
Our first security system was based on 3 different threat levels and 3 defense values for each building. Too many variables for the player to keep tabs on. It t...
Hi everyone, Today I will show you the new design of the new first level. During the play testing we found that an extensive map, based of 3 large areas, produc...
Hey guys! I'm Yeray, a designer of the WiP team who is organizing how the Art team works, and designing the levels and UI of our game. I have previously wrote d...
Hi guys, Marcel here. Today I'll show you some of the tools we're developing to accelerate the iteration process. Through some tricky programming, Unity allows...
Hey guys! I'm Yeray, a designer of the WiP team who is organizing how to Art team works, and designing the levels of the game. I have previously wrote down a De...
Hi, The last weeks I have been preparing the AI of the animals of our world. In this post we will talk about Garaboo, a small creatures that walks near its burr...