Rafael -New Security System Implemented
Our first security system was based on 3 different threat levels and 3 defense values for each building. Too many variables for the player to keep tabs on. It took a while but after mulling it over we finally managed to design a new, more fitting, security system.
The player will have a general single Security value, General constructions and buildings will decrease this value while security buildings will increase it. During the day time the player will also be able to access a new UI menu called security panel. This panel shows up to 5 different attackers each day. Each attacker has a danger value. This added range of values is shown in the Danger value in the HUD.
During night time the player can assign characters to be on guard duty, adding to the security value, in exchange for not regaining stamina.
Finally, before the day begins all 5 possible monsters are shown with their definitive danger values and one by one they are repelled using the total Security value. This domino effects allows the possibility will playing with the attackers positions and will be further explored in future instalments.
KATHARSIS
A real-time management game on an alien planet where an AI must keep a group of humans alive
Status | Released |
Author | WIP Studios |
Genre | Survival, Adventure |
Tags | 3D, Low-poly, Real-Time, Singleplayer |
More posts
- First playable buildFeb 10, 2019
- Programming - Marcel - Spatial ground UI: Sprite vs Decal vs ProjectorJan 21, 2019
- Level Design - Pablo CamposJan 20, 2019
- Yeray - Art - UI RedesignJan 12, 2019
- Programming - Marcel - Event and item toolsJan 12, 2019
- Art and Design - Yeray - New levelDec 17, 2018
- Programming - Pablo Campos - AI GarabooDec 17, 2018
- Art - Rafael - New changes to UI after playtestingDec 05, 2018
- Programming - Pablo Campos - Security SystemNov 20, 2018
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