Programming - Pablo Campos - Security System
Hey! I´m Pablo Campos designer and programmer for the WiP team. I'll be posting here some of my work on Katharsis, probably once or twice a week. If you have any question or suggestion, feel free to leave a comment and I'll answer as soon as possible ;)
I have made a security system based on ranges, with two types of buildings:
Red: Security Building
Green: Normal Building
If the rank of a security building reaches a normal building gets an increase of its security statistics
Each night the attacks of wild animals are calculated, based on the security of each building, when the day arrives we can see a report of what happened the previous night.
If a building is attacked and its defense is too low, the building is destroyed.
See you in future logs!
Pablo Campos
KATHARSIS
A real-time management game on an alien planet where an AI must keep a group of humans alive
Status | Released |
Author | WIP Studios |
Genre | Survival, Adventure |
Tags | 3D, Low-poly, Real-Time, Singleplayer |
More posts
- First playable buildFeb 10, 2019
- Programming - Marcel - Spatial ground UI: Sprite vs Decal vs ProjectorJan 21, 2019
- Rafael -New Security System ImplementedJan 20, 2019
- Level Design - Pablo CamposJan 20, 2019
- Yeray - Art - UI RedesignJan 12, 2019
- Programming - Marcel - Event and item toolsJan 12, 2019
- Art and Design - Yeray - New levelDec 17, 2018
- Programming - Pablo Campos - AI GarabooDec 17, 2018
- Art - Rafael - New changes to UI after playtestingDec 05, 2018
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