Art - Rafael - New changes to UI after playtesting
It's been a while since my last post, we've been working non-stop to meet the milestones and the last one was to prepare a playtesting. After said playtesting we recieved mixed reviews concerning our UI. That means it's time to start focusing on feedback and UI flow.
The last week I've been working on tiny advancesin this field, the interaction system is a bit rough but on the other hand the survivor information tabs are looking great. The feedback might still not be clear enough though. What do you think? The goal would be to provide the player enough information so that they can create their own moment-to-moment goals based on the character's current needs.
We still have a long way to go but if we keep at it we'll be able to meet the next deadline with a fully functioning UI and 2 new systems as well: the Fauna AI system and the Hunting system.
KATHARSIS
A real-time management game on an alien planet where an AI must keep a group of humans alive
Status | Released |
Author | WIP Studios |
Genre | Survival, Adventure |
Tags | 3D, Low-poly, Real-Time, Singleplayer |
More posts
- First playable buildFeb 10, 2019
- Programming - Marcel - Spatial ground UI: Sprite vs Decal vs ProjectorJan 21, 2019
- Rafael -New Security System ImplementedJan 20, 2019
- Level Design - Pablo CamposJan 20, 2019
- Yeray - Art - UI RedesignJan 12, 2019
- Programming - Marcel - Event and item toolsJan 12, 2019
- Art and Design - Yeray - New levelDec 17, 2018
- Programming - Pablo Campos - AI GarabooDec 17, 2018
- Programming - Pablo Campos - Security SystemNov 20, 2018
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