Programming - Pablo Campos - AI Garaboo


Hi,

The last weeks I have been preparing the AI of the animals of our world. In this post we will talk about Garaboo, a small creatures that walks near its burrows.

 

Your AI is divided into the following behaviors:

                Idle

                Walk (Choosing random points near the burrow)

                Alert (When the player approaches)

                Run away (When the player is too close)

    

If a survivor equipped with a weapon approaches him, he will shoot him, taking away life.

When his life reaches 0 the Garaboo becomes a hotspot that produces meat.

Pablo Campos  

 

 

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