Programming - Rafael - System Update
KATHARSIS » Devlog
Currently finishing up the logic transfer from 2D to 3D. Decided to create a outline shader and a new UI for the inventory. Might not be pretty but we'll get to that later this week.
P.S. I ended up using the standerd asset third person character models for placeholders and I love that for some strange reason they're all squatting constantly
KATHARSIS
A real-time management game on an alien planet where an AI must keep a group of humans alive
Status | Released |
Author | WIP Studios |
Genre | Survival, Adventure |
Tags | 3D, Low-poly, Real-Time, Singleplayer |
More posts
- First playable buildFeb 10, 2019
- Programming - Marcel - Spatial ground UI: Sprite vs Decal vs ProjectorJan 21, 2019
- Rafael -New Security System ImplementedJan 20, 2019
- Level Design - Pablo CamposJan 20, 2019
- Yeray - Art - UI RedesignJan 12, 2019
- Programming - Marcel - Event and item toolsJan 12, 2019
- Art and Design - Yeray - New levelDec 17, 2018
- Programming - Pablo Campos - AI GarabooDec 17, 2018
- Art - Rafael - New changes to UI after playtestingDec 05, 2018
- Programming - Pablo Campos - Security SystemNov 20, 2018
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