Programming - Marcel - Building and Energy systems
Hey! This is Marcel, designer and programmer for the WiP team. I'll be posting here some of my work on Katharsis, probably once or twice a week. If you have any question or suggestion, feel free to leave a comment and I'll answer as soon as possible ;)
These days I've been working on the basic logic for the building and energy systems.
Here you can see the building placement.
Fading green = Building preview on a free spot
Fading red = Building preview on a taken / forbidden spot
Orange = Already built
It still needs some interface and feedback for the player, but we'll get to that this week.
On the other hand, this is the first take on the Energy System.
The big pillar in the center is a generator. It provides a fixed amount of energy to all buildings in a range, consuming other resources itself. If a building isn't provided with the energy it needs, it won't work.
Unfortunatley coding is more about what works behind the screen than what you can really see so, that's it for today.
See you in future logs!
KATHARSIS
A real-time management game on an alien planet where an AI must keep a group of humans alive
Status | Released |
Author | WIP Studios |
Genre | Survival, Adventure |
Tags | 3D, Low-poly, Real-Time, Singleplayer |
More posts
- First playable buildFeb 10, 2019
- Programming - Marcel - Spatial ground UI: Sprite vs Decal vs ProjectorJan 21, 2019
- Rafael -New Security System ImplementedJan 20, 2019
- Level Design - Pablo CamposJan 20, 2019
- Yeray - Art - UI RedesignJan 12, 2019
- Programming - Marcel - Event and item toolsJan 12, 2019
- Art and Design - Yeray - New levelDec 17, 2018
- Programming - Pablo Campos - AI GarabooDec 17, 2018
- Art - Rafael - New changes to UI after playtestingDec 05, 2018
- Programming - Pablo Campos - Security SystemNov 20, 2018
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